![]() ![]() Note that the 60FPS one still requires the 60FPS cheat posted earlier in the thread - still can't find a way to get the framerate uncapped through cvars. The team at Square Enix behind role-playing games like Bravely Default and Octopath Traveler is back with a tactical RPG called Triangle Strategy, which launches on the Nintendo Switch on March 4th. I also upped the shadow, bloom, and SSAO settings, and set the max render resolution to 720p for handheld and 1080p for docked (note that you should only use the 30FPS one in docked mode - with the 60FPS one docked both looks and runs worse than handheld), as well as some other minor tweaks (a slight negative mipmap lod bias, attempted to enable AF, upped various draw distance/density settings). The dynamic res also doesn't seem to work in the world map and cutscenes - just during gameplay, so those aren't a solid 60. Players assume the role of Serenoa Wolffort, joined by his childhood friend Prince Roland, fiance Princess Frederica Aesfrost, and the steward of House Wolffort. It’s a narrative-heavy strategy role-playing game set 30 years after the Saltiron War. There'll also be noticeable jittering from the TAA (especially as resolution drops), I tried to find the best compromise between ghosting and jittering as I could, but neither can be completely eliminated without the other going to the extreme. Triangle Strategy was initially released for the Nintendo Switch in March of this year. Unfortunately, the DOF effect doesn't work well with TAAU (background blur is completely gone, and foreground blur is finnicky), so I opted to completely disable it in the config (disabling it gives a decent performance boost anyway which gives more gpu headroom for resolution). Key choices you make will influence the story and outcome of this grand conflict. From the manufacturer Command a band of heroes in a battle of survival Command a group of warriors as Serenoa, heir of House Wolffort, in a tangled plot where your decisions make all the difference. 30FPS targets 30FPS for the dynamic res, -60FPS targets 60FPS for the dynamic res. Nintendo Switch is a trademark of Nintendo. This pak makes dynamic resolution stricter, and goes from FXAA antialiasing to TAA antialiasing - utilizing TAAU upscaling rather than simple spatial upscaling. Alright, I've finally got something worth releasing.
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